namespace ghost
{
    export class Object_skill{        
        
		// public readonly triggerbuff:number[];
		// public readonly skillEnhancement:number[];
		// public readonly pattern:number[];
		public readonly skillNum:number;
		// public readonly hitSound:string;
		// public readonly attackSound:string;
		// public readonly icon:string;
		// public readonly cdPro:number;
		public readonly hitEffect:number[];
		public readonly attackEffect:number[]
		// public readonly warnSkill:number;
		// public readonly actionTime:number;
		public readonly action:number;
		public readonly skillRange:number;
		// public readonly randBuff:number[];
		public readonly buff:number[][];
		public readonly skillNub:number;
		public readonly type:number;
		public readonly condition:number;
		public readonly skillTarget:number;
		public readonly priority:number;
		public readonly cd:number;        
		// public readonly preCd:number;
		// public readonly description:string;
		// public readonly activeSkill:number;
		public readonly name:string;
		public readonly id:number; 
    }
}